Yes, you can type “free website hosting” into a search engine of your choice, and you will get results. Don’t do it. At best, you will be stuck with shoddy service, semi-reliable uptime, and ridiculously short-lived storage and bandwidth capacities. The free options out there will frustrate you, and putting yourself through that makes zero sense when you can have quality hosting for as little as $2 a month.
Shared hosting with Hostwinds has unlimited bandwidth and disk space. And this goes for all three of their packages, Basic, Advanced and Ultimate. That is why they are naming it Shared Unlimited Web Hosting. What all three plans offer is also a free dedicated IP address which not all hosting companies do. At least not in every plan they have in their portfolio. Hostwinds is definitely very unique in this regard. But there are other things they excel at, too. Like for example, the speed they offer you is lightning fast and support team amiable and trustworthy. Their tech support is at your service throughout the entire day.
This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk

This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk
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