Food bloggers, travel enthusiasts, fashionistas, gamers, photographers, designers, you name it, a personal website is a fantastic way to share your knowledge and expertness with the world. Or maybe you are launching a special event which you want to share with your close ones or impress the employer with an online resume. Bear in mind, the latter actually gives you a higher chance of landing the job you always wanted to have.
You get other customer-centric bonuses for 24/7 customer support, including 24/7 toll-free callback phone support, free domain name and SSL certificates for as long as you remain a MochaHost customer, a website builder with 500 free templates (and a service that will custom-design your site if you need) and a site migration service. In addition, all plans are e-commerce ready and come with free shopping cart software.
Yes, you can type “free website hosting” into a search engine of your choice, and you will get results. Don’t do it. At best, you will be stuck with shoddy service, semi-reliable uptime, and ridiculously short-lived storage and bandwidth capacities. The free options out there will frustrate you, and putting yourself through that makes zero sense when you can have quality hosting for as little as $2 a month.
SiteGround has the best support and good performance but all that comes with a price (high renewal cost). The cheapest plan starts at $3.95/mo (with the 12-month commitment) and renews at $11.95/mo. You can host 1 website and the plan includes 10GB SSD storage, unmetered bandwidth, and free SSL. Your purchase is backed by the 30-day money-back guarantee.
This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk
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